The Dreamhack Las Vegas was a very successful tournament online. Its performance offline however was definitely something that needs to be looked at. There was a significant lack of audience at the venue, with multiple matches having as much as 30-40 live spectators.
There might be several reasons why the tournament failed to attract viewers. A detailed report suggesting various reasons for the low attendance signifies how it might be a total of several factors which resulted in the poor turnout.
But should the North American continent have fewer tournaments?